AI Insights · Timothy · October 2022
Top 5 Disney Games Performance in Central America Q3 2022
Discover the performance trends of the top 5 Disney games on a unified platform in Central America during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Disney games on a unified platform in Central America showed varying performance trends. The data, sourced from Sensor Tower, offers insight into weekly downloads, revenue, and active users for each game.
Marvel Contest of Champions saw a peak in weekly revenue at the end of June with approximately $81K. However, revenue decreased to $21K by mid-July and then fluctuated between $25K and $30K through the quarter. Weekly downloads remained relatively stable, ranging from 7.4K to 10.9K, with a peak in the week of September 12. The game maintained a consistent number of weekly active users, averaging around 50K, with slight increases and decreases throughout the period.
Disney Emoji Blitz Game had a notable spike in weekly downloads during mid-September, reaching over 20K, which significantly boosted its weekly active users to 44.9K. Revenue for the game saw fluctuations, peaking at $11.3K at the end of September, while maintaining an average of around $8K to $10K for most of the quarter.
Star Wars™: Galaxy of Heroes experienced steady weekly revenue, generally ranging between $6K and $9K, with occasional peaks. Weekly downloads fluctuated around 2K to 3K, with a high of 3.7K in mid-September. The game’s weekly active users remained robust, averaging around 75K to 80K, and peaking at 82.9K towards the end of the quarter.
MARVEL Future Fight showed consistent weekly downloads, ranging from 7K to 11.8K, with a peak at the end of September. Revenue trends saw a peak of about $10.7K in mid-July, followed by fluctuations between $5K and $7K. The game maintained a strong base of weekly active users, averaging around 100K, with a peak of 111.1K at the end of the quarter.
MARVEL Strike Force: Squad RPG had a modest performance with weekly downloads generally around 1K to 2K. Revenue peaked at $5.6K in late July but declined to approximately $2.2K in early September. The game’s weekly active users averaged around 8K to 9K, showing slight fluctuations throughout the quarter.
For more detailed insights and analysis on these Disney games, visit Sensor Tower.